Welcome To The X Bridge TICA: Toonami Inner Circle Alliance
entry | about | bridgecenter | opinions | reviews | tica | thoughtnami | forum | anx | infolink | tda | toon zone

TICA

- TICA Base -
- Who We Are -
- WHY We Are -
- What Is Toonami? -
- The X Bridge -
- Toonami Digital Arsenal -
- ANX: Absolution NeXt -
- Toonami Infolink -
- Toonami Forum -

TICA Features

- Toonami InDepth -
- Articles/Opinions -
- Toonami Legacy -
- Toonami Timeline -

The WAREHOUSE Project

- What Is Warehouse? -
- Why Warehouse? -
- Schedule Sample -
- Make It Real -

Friends of TICA

- Toon Zone -
- Animation Insider -
- World's Finest -
- Toon Radio -
- Japan Hero -

Legal Stuff

TICA:
The Toonami Inner Circle Alliance
(C) and TM 1998 - 2005 Toonami Inner Circle Alliance.

Toonami
and all related elements (C), (R), and TM 1997 - 2005 Cartoon Network, a unit of Turner Broadcasting Systems, Inc, a TimeWarner company.
This site is unofficial and not affiliated with Cartoon Network, Turner, and TimeWarner.

All other characters, series, and elements (C) and TM their established companies.

The X Bridge (C) and TM 1998 - 2005 Jeff Harris DBA Nami49 Productions.

Make It Real

From an Imagine If to a new campaign.Make it real

Okay, maybe not entirely, because Toonami UK, the world's first and only Toonami spinoff network, was originally dubbed CNX (I still get a chuckle about that). CNX's formula was sound (action-animation throughout the day, uncut Adult Swim programming by night mixed with original programming), but the execution was horrendous results (seriously . . . live-action? Extreme sports? Chop-socky movies?) which convinced them to relaunch the network as Toonami less than a year after it launched. Warehouse's programming plan would be somewhat similar to CNX's original plan with one major omission:

Live-action.

Live-action has no place on an outlet that is built by folks who mastered action-animation and teen/adult-oriented animation presentation. Warehouse would be 98% animation (got to give 2% leeway for Space Ghost Coast To Coast, Wulin Warriors, and those other live-action/animation hybrids). In fact, Warehouse would essentially be what CNX should have been under the right management, the guys who created Toonami, Miguzi, and Adult Swim in the first place.

Also, a reason why a network like Warehouse should be created is because Cartoon Network needs to enter the 21st century. Cartoon Network should follow Nickelodeon's example and create at least four spinoffs of the original. Nickelodeon has four spinoffs of their own (TV Land, Noggin/The N, Nickelodeon Games and Sports, Nick Too!, and Nicktoons) without sacrificing anything, which for some strange reason, Cartoon Network managements worldwide believe must be done. When Boomerang was created, Cartoon Network systematically eliminated classic animation. When they introduced Tickle U, they slowly trickled down preschool programming to Boomerang. This mismanagement is stymiying growth in the new multicasting era of digital cable. I have a plan for all of Cartoon Network, but I'm just talking about Warehouse here. Warehouse would not only not sacrifice anything from the Cartoon Network lineup (simulcasts of the weekday Miguzis would be on both CN and Warehouse while Toonami and Adult Swim's weekend premieres will encore on Warehouse on Friday nights) but will also utilize the action library titles and acquisitions already on Cartoon Network. And by being ad-supported, Warehouse could also generate funds to acquire programming exclusive to the network.

So, to answer the question "why Warehouse?", I'll say this. Warehouse would serve the tween/teen/adult animation fan in a way that Cartoon Network can't and probably won't. Most working adults are unaware of Adult Swim primarily because Cartoon Network don't advertise the block in primetime (and Adult Swim is essentially a teen block, not "adult," and most teens are not counted), and most teens don't watch Toonami on Saturdays because a lot of teens are out on Saturday nights (and Cartoon Network still classifies the block as a younger-skewing block, not even counting older high-school-aged teens in the ratings). Warehouse wouldn't be in the hands of people who believe that cartoons are just for kids but rather individuals who believe that animation is an art form that can entertain all ages (and everybody counts). From old-school classics to today's favorites, Warehouse would be the ultimate destination for those that want a little edge in their animation.